Virtuality
By
Mike
Keeble
Part One
Ben
Chapter
1
Ben
did not use Virtuality much. That is he used it, but only in a
functional sense. He did not stay in his bedroom all day and stare
at the walls, but he did not use Virtuality as others might; spending
all day in the Virtuality room socialising
or playing.
When
he was young in his adolescent quarters, bombarded as he was with
educational worlds, Ben had much preferred those worlds that dealt
with life as it had been, and as it might have been. He became
horrified by the damage that mankind had done to the real world, and
the pressure that it had put upon itself to develop. The System
pulled no punches when it came to explaining the rationale behind
Virtuality, and the severe and irreparable damage that mankind had
done to his own and other creatures’ environment. Ben often
wondered during these adolescent times what life must have been like
without the System. He found himself dreaming of the Outside as it
had been before it had become uninhabitable. The apparent variety of
birds and animals and the colours of trees
and plants fascinated him. He would watch history films from the
ancient television system. Some of these would show strange
creatures in strange habitats unknown to Virtuality, while others
would depict scenes of violence and sex, not dissimilar to some of
the worlds in Virtuality.
In
all cases, the world depicted was one that was totally different from
the one in which mankind now lived, and had lived for some time. His
history lessons at school taught him that the air and climate Outside
had become impossible for mankind to live in and increasingly,
people had moved into blocks that were more or less self-contained.
Computers managed the functioning of the building, and
telecommunications allowed people to work from their living quarters.
Developments in Virtual Reality technology had
allowed people to work in a virtual environment, and still retain
social intercourse with their peers. Further developments in
technology had allowed computers to manage not only the building, but
also the life support systems of the people in the blocks.
Telecommunications
had long since created a developed world that was ungovernable by
national governments except in particularly local issues. Global
corporations carried on trade internationally, and increasingly work
was organised on a global scale. Major
corporations managed their own markets according to what was known as
“market forces”, although in reality, they controlled vast
numbers of the people of the world simply by dominating the buying
habits of the population. As a result, an international
currency had developed which, unlike the previous tokens in coins and
paper, was purely electronic, and involved no tokens, but a system of
credits, which were allocated to people on the basis of work done.
These tokens were exchangeable for goods and
services offered by the global operators, and soon came to transcend
the currencies offered by national governments.
Without
a national currency, national governments themselves became obsolete,
and the systems set in place by the global operators took over the
governance of the people. In order to live in the environments
created in the blocks, and to benefit from the virtual environments
and comforts afforded by them, people had to conform to the rules set
by the system. This was generally considered to be favourable
to living in an unbreatheable atmosphere in a direct sunshine that
would burn a pale Caucasian skin inside five minutes.
The
System became the only way to live, and in time became the rules by
which people lived. The System provided everything to those within
its purview. It was benign and allowed freedom of movement, together
with the choice of whether to work or not to work. It provided
housing, food, cleaning services, comprehensive health care to age
100, education to age 20, and enough credits to live on whether you
worked or not. The alternative did not bear thinking about.
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